Guide

STAR WARS Zero Company Walkthrough

The main story follows a largely linear path, while Operations and side activities appear between Critical Missions and can affect resources, rewards, and squad readiness.

How campaign progression works

Critical Missions move the story forward. Between them, the Galaxy Map presents Operations and other Tactical Missions that can provide resources, equipment, Intel, influence, or additional narrative context. Some opportunities expire, so the best route is not simply to clear every available icon before advancing.

A spoiler-light mission path

The verified walkthrough material identifies early and mid-campaign main missions including The Serolonis Job, Not Your Turf, Eavesdropping, Dark Waters, Smuggler's Den, Casualties of War, Enemy Intelligence, Behind Enemy Lines, and Deep Cover. Exact tactical solutions vary because positioning, Specializations, squad composition, and available resources can differ from one campaign to another.

Before a Critical Mission

  1. Check the squad for Injuries and decide whether recovery time is worth delaying other work.
  2. Review available Operators and build a four-person team with damage, control, and support covered.
  3. Spend Credits and other resources only after checking what the next mission is likely to demand.
  4. Confirm that key abilities and gear are on the Operators who will actually deploy.

During Tactical Missions

Each Operator has three Action Points, so positioning and action order matter as much as raw damage. Use cover, flanking, Overwatch, and the shared Advantage resource to create turns where one Operator sets up another instead of taking four unrelated actions.

Between missions

Return to The Den to treat Injuries, recruit and customize Operators, improve facilities, manage Bonds, and plan the next cycle. The campaign is structured around this rhythm of preparation, deployment, recovery, and strategic choice rather than a continuous chain of combat maps.