STAR WARS Zero Company Classes
There are eight standard Specializations: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier.
The eight standard Specializations
STAR WARS Zero Company uses Specializations as its class system. The eight standard options are:
- Assault
- Gunslinger
- Heavy
- Medic
- Scoundrel
- Scout
- Sharpshooter
- Soldier
Each Specialization has its own talents and battlefield identity. The verified material describes Heavy as a durable frontline role, Scout as a strong source of Advantage, Medic as a healing and support role, Sharpshooter as a ranged specialist, and Soldier as a flexible offensive option.
You are not permanently locked in
Operators can have a default Specialization when recruited, but allocated points can be refunded and the class choice can be changed. That makes it practical to adjust the roster when a new Operator joins or a mission exposes a weakness in the current team.
Second Specializations
Later in the campaign, eligible characters can gain a second Specialization. This is the core of deeper buildcraft because a character can combine two class trees instead of relying on one role alone.
Unique character paths
Not every authored companion follows only the eight standard trees. The verified class material identifies unique progression for characters such as Tel-Rea Vokoss and Cly Kullervo, so their class choices should be treated separately from ordinary custom Operators.
For specific combinations, use the builds page rather than trying to turn the class list itself into one universal tier list.